About
I’m a composer and sound designer with over 20 years of experience on multiple platforms of artistic expression.
My work has been featured across the globe in both physical and digital forms, from film, documentaries and advertising campaigns to art installations, fashion films, performances and video games.
I’m very passionate about sound and music and its storytelling capabilities.
Always with one foot in the Art world and another in the Technology realm, combining both to fulfill the vision of any project I’m involved with is my main objective.
I also run a successful solo-project called Dust Devices since 2017, which experiments with and releases multiple genres of music and acts as a hub for collaboration between the local and international art community, having performed in multiple national venues and events like the Sonar, NeoPop and Semibreve Festivals.
These efforts are expanded via my own professional studio, which has the ideal conditions to provide a creative output up to industry-standard levels very quickly.
Besides sound design and music composition, I also hold a bachelor’s degree in filmmaking and visual arts.
Having worked as a director, cinematographer and colorist, currently I’m exploring the world of Unreal Engine and Houdini as a way to help improve and cement the connection between sound and image required for many projects.